Umpire Resources |
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Tips and
Techniques
By Scott Erwin
Basic
Tips
Here are a few thoughts that the most skilled of umpires
follow, but are easy to adopt by even a novice official.
- Dont shout out obvious
calls. In particular, dont scream out, Strike three,
when the batter swings and misses. You dont like being shown up and
neither do the batters. Everyone in the ball park saw the play, so just make an
almost nonchalant strike three gesture as the batter heads back to the dugout
after a swinging strike out
- Dont grant every defensive
players request for time. If a player wants time, simply to ensure
his return throw to the pitcher cannot result in runners advancing, you are
within your rights not to grant time. Also, remember not to call time until you
are sure playing action has ceased. Too many umpires have granted time only to
turn around and see a runner streaking for the next base. You will have a hard
time explaining to a manager why his runners advance has been nullified
because the shortstop needed time to tie his shoe
- Take off your mask only when
necessary. If you peel your mask to follow the flight of every foul
ball, wait for it to hit the ground, then give the catcher a new ball and put
your mask back on, you will find yourself working a lot of long games. If the
ball is so obviously foul that the catcher doesnt even come out of his
crouch, keep the mask on, give him a baseball and get play moving again
- Talk the talk. You have
heard the expression, When in Rome, do as the Romans do? The same
holds true around the ballpark. If you look, act and talk like you belong there
you will have a better chance of being accepted by the managers and coaches
Working With Your
Partner Before the game, meet with your partner and discuss:
- Outfield Coverage: The
difference between a 60-foot diamond and the 90-foot diamond are significant.
Discuss who is going to go to the outfield, and when, needs to be covered.
- Fair-Foul Coverage: With no
runners on base, the base umpire can help when he is positioned behind the
first baseman. But with runners on, the home plate umpire has everything along
both foul lines.
- Who Takes Third: With a
lone runner on first base going to third on a base hit, the plate umpire has to
cover third while the base umpire has the batter-runner no matter where he ends
up. On an overthrow at third, the plate umpire will bring the lead runner home
and the base umpire will continue to stay with the batter-runner.
- Check Swing: A good idea is
to tell each catcher he can check as many swings as he wants. They will
appreciate it. Also, tell your partner you will be checking with him, and that
you want the truth. A plate umpires feelings should not be hurt by the
base umpire calling a strike. If the base umpire has to argue with a coach, he
wants to argue about his own judgment, not a decision to support another
umpire.
- Pulled Foot at First: How
many games have you seen go bad because the base umpire calls the runner
out then after much yelling, discusses the call with his partner
and then changes the call, only to be barraged again from the other side? Try
hard to avoid that kind of situation. If you want help with a pulled foot, ask
before you make a call.
- Arguments and Ejections:
Each umpire should handle his own disputes with managers and coaches. As long
as the discussion stays one-on-one, the partner should keep his distance. In
fact, the partner should be busy observing players and dugouts.
- End of Game: When a game is
over, meet your partner immediately and leave the field together, ideally
through a gate on the winners side. Do not get yourself in trouble by
stopping to talk to a player or manager/coach thus giving someone an
opportunity to discuss a call made during the game.
Communication
Communication is the key to success in all that we do. Effective
communication is essential in business, in a social setting and in personal
relationships. Communication is also the key to good umpiring.
Proper
communication and crisp signals sell a call. If you look lazy you will be
perceived as a lazy umpire, and very few will accept your decisions, regardless
of how right they may be. Thats the nature of the game.
Proper
communication during game action and on your calls, combined with good crisp
signals, lends a credibility that says, This guy knows what hes
doing. That is the image you strive to present and maintain during the
game.
VERBAL COMMUNICATION Without doubt
verbal communication with your partner is the area most in need of improvement
among amateur baseball umpires.
Partner communication begins no later
than the pre-game conference and should continue on every play. Pre-game
meetings set the tone for the game at hand. A good pre-game helps each member
of the crew mentally focus on his responsibilities and ensures that each crew
member understands exactly what he is expected to do during the game. In fact,
every duty or responsibility of every umpire could be discussed in every
pre-game of course, that is not realistic. If crew members cooperate
during the pre-game, they are more likely to work well during the game. Clear,
clean, concise communication during each play in the only reliable method that
will eliminate coverage errors and ensure that at least one umpire is watching
everything that happens on a baseball field.
CONSTANTLY COMMUNICATE WITH YOUR PARTNER After each out
or play, communicate and confirm the number of outs with your partner. Make eye
contact and flash the number with your fingers. It may seem like overkill,
especially if you do it even when the leadoff batter reaches base, but
its a good habit anyway. If you lose track or disagree, its far
better to figure things out before the next play than to get caught in a
potentially game-changing blunder.
UMPIRE
COMMUNICATION An umpires ability to communicate
verbally and non-verbally, with his partner and the players will be one
of the factors that makes or breaks a career as an umpire.
- Effective communication and proper mechanics help
to minimize conflict
- Vocal tone, volume and emphasis are all important
and vary accordingly to the game situation
- When used inappropriately, a cursory signal or a
more elaborate call can create problems
- A good pre-game meeting helps an umpire focus on
his responsibilities and ensure that he understands exactly what to do during
the game
- An umpire should answer questions in a reasonable
manner. If an umpire calls a balk and the pitcher politely asks what he did
wrong, the umpire should explain the rule or describe the violation
DEFINITIONS
Here are
some definitions that will help every umpire during their games:
Chest to the ball: Each umpire wants to maintain a position
with the ball within his field of view. By keeping your chest pointed toward
the ball, youll keep the play in front of you. Although exceptions exist,
when in doubt turn your chest to the ball.
Dead-ball
signal: To indicate that time is out and the ball is no longer in play,
an umpire will raise both hands slightly above his head, arms extended palms
forward and call Time.
Glance at the
runner: Although the umpires are advised to keep your eyes
everlastingly on the ball, you will find it necessary to glance at the
runner on several occasions, including: as each runner tags up or touches each
base, whenever a runner and fielder pass within close proximity (to observe
obstruction or interference), and to monitor a runners progress as a play
develops.
A play: A play is the action that
develops as a runner; the ball and a fielder come together at the same place at
approximately the same time. As the play occurs, the responsible umpire must
read the throw, the runner, and the fielder, and adjust his position to enhance
his view of the developing play. A play usually occurs at or near a base and
normally requires an umpires decision.
Point
fair: This is the signal an umpire makes on a fair batted ball. It
consists of a firm, one-arm thrust perpendicular to the foul line toward fair
territory. There is NO verbalization when an umpire points fair.
Point foul: This is the signal an umpire makes on a foul
batted ball. It consists of a firm, one-arm thrust perpendicular to the foul
line toward foul territory, preceded by the dead-ball signal (but without
calling time) and accompanied by an often strong verbalization of
Foul Ball!
Read the throw: As a
play develops, you must judge the quality of the throw. In general, if a throw
is good, you will maintain your initial position to observe the
developing play. If the throw is bad, you will have to adjust your
position according to the throw.
First base line
extended: This is an imaginary line that extends to first-base fair/foul
line into foul territory behind home plate an unlimited distance. The
umpire-in-chief (UIC, or plate umpire) will assume a position on the first-base
line extended in several instances including: to render fair/foul decisions on
batted balls to the right of home plate; to observe action at first base as
another runner scores; on selected tag plays at home plate, and during a
rundown on a base runner while the UIC is responsible for a potential play on a
different runner attempting to score.
Open the
gate: A basic movement that allows continued observation of a batted or
thrown ball as the ball passes the umpire. To open the gate, begin
in an upright stance with your feet comfortably apart. Then, keeping your chest
to the ball, take an initial step backward while pointing your foot toward the
balls destination. As the ball passes you or just before it does, turn by
stepping with your opposite foot and focus on the developing play.
Release the runner to third: When the UIC
verbally informs a base umpire, Ive got third, if he comes,
or Ive got third if he tags, the base umpire will observe the
touch or tag-up at second base, then release responsibility for that runner to
UIC and assume responsibility for plays made on any trailing runners.
Square to the bag: When set for a play at any
base, your head, shoulders and feet should be in line and perpendicular to a
line from your location to the base. By taking a position square to the bag,
you will avoid a tendency to turn away from the play before it is complete.
Starting position: This is the on-field
location occupied by an umpire as a play begins, determined for the base umpire
by the runner configuration.
Proper
Signaling
Ball: On a pitch that is a
ball, stay in your stance and verbalize Ball. There is no signal
for a pitch that is a ball. Verbalize a ball so that your voice can be heard in
both dugouts.
Strike: As the Umpire-in-Chief
(UIC) stand up from your stance and step back away from the catcher. Continue
watching the ball, normally in the catchers possession; bring your right
arm up, extend it parallel to the ground. Bend the elbow 90-degrees; close your
fingers into a fist, thumb tucked along the front of the curled fingers and
facing you. Motion your right forearm forward and then back, as if pounding a
nail. Declare loudly, Strike! as you pound the nail. Then, relax as
you prepare for the next pitch. Verbalize a strike so that your voice can be
heard in the outfield.
Dead Ball: Extend both
arms out in front of your body, slightly higher than your shoulder and slightly
wider than shoulder width. Extend your hands out, fingers together and pointed
up, palms forward as if trying to stop something with your hands. Declare,
Time! Remember, in any dead ball situation, the ball must be put
back into play before play can begin again.
Time: Extend your arms out in front of your body, slightly
higher than your shoulders and slightly wider than shoulder width. Extend your
hands out, fingers together and pointed up, palms forward as if trying to stop
something with your hands. Declare Time! Remember, in any dead ball
situation, the ball must be put back into play before play can begin again.
Play: Point with either hand directly at the
pitcher. Call forcefully, Play!
Infield
Fly: Begin in a set position; when the ball is hit pause, read and
react; step up, turn and face the fielders and the play. When the ball is
descending and you are convinced the batted ball is an infield fly, point
straight up with your right hand and declare, Infield Fly! The batter is
out. If the batted ball is near the foul territory, the verbal call is,
Infield Fly! The batter is out, if fair! If the batted ball is
fair, but uncaught, signal an out and declare, Hes out! Hes
out! The batter is out! If the batted ball becomes an uncaught foul ball,
signal and declare a foul ball.
Infield Fly
possible: On a regional basis, there are a number of signals used by
crews to remind partners that the Infield Fly situation exists. The most
popular signal is still an open right hand placed across the chest; or a simple
touch of the bill of the cap, using a closed fist to simultaneously indicate no
outs or an extended forefinger to indicate one out; a few areas still have
umpires pat the top of their heads. Which infield fly possible
signal is used is not important; the fact that one is used and recognized is
very important. Its a good idea for the umpires in every crew to know
what signal is being used.
Signaling the Count:
It is not necessary to signal the count after each pitch, but it is a good idea
to so it verbally because it cements the count in your mind, thus preventing
the embarrassment of an enthusiastic third-strike call when in fact the pitch
was strike two. Regardless of the count, strikes are always indicated on the
right hand, and balls are indicated on the left hand. A full count should be
indicated by extending three fingers on the left hand and two on the right
hand. When using the hands to signal the count, give it verbally too. The
batter and catcher cant see your hands and need to know the count, as
well.
Don't Get "Squeezed" As The Plate
Umpire
As a plate umpire, you know (or you will learn) that
catchers will squeeze the inside corner for their pitchers and take
away your view of the area between the batter and the plate (the slot space).
Also, batters will crowd the plate and take more of that space from you. If a
catchers position takes away from your view of the slot, you need to
adjust. Never tell the catcher he needs to move. Although, if the catcher
continues to move once he gets set behind the plate, and that blocks your view
of the strike zone, you can mention that to the catcher as he may not know that
he is blocking your view. Your first adjustment is up work higher above
the catchers head when he crowds the inside corner. That will allow you
to look down onto the plate area and improve your view of the plate, compared
to the view you would have if you made no adjustment. The second adjustment is
to move farther into the slot, toward the batter. That will increase your
viewing angle to the plate and re-open the plate area (and strike zone). Never
move to the catchers outside shoulder.
Plate
Umpire Mobility
A good plate arbiter is mobile. In the
two-person system the plate umpire may be required to make a call at each base.
You can partially compensate for the lack of speed by anticipating the play and
getting a quick start to the proper position.
With no runners on base,
the base umpire is on the first base foul line (A position).
Fair/foul coverage on the first base line is divided. As the plate umpire, you
will take any ball which stops short of first base or is touched before
reaching the base. Any ball which passes the base (front edge) untouched is the
base umpires responsibility. The plate umpire has to cover the entire
third base line. With runners on base, the base umpire is positioned inside the
foul lines (both 60-foot and 90-foot diamond) and the plate umpire has both
foul lines in their entirety.
With no runners on base, for ground balls
hit in the infield where fair/foul is not a factor, you should immediately
advance up the first base line, striving to get as close to the start of the
three-foot lane as possible and taking a standing set before the play occurs.
There are three reasons for doing that:
- You must watch for interference by the
batter-runner while out of the three-foot lane
- You must be ready for overthrows, being prepared to
bounce into foul territory and rule on a dead ball and any subsequent
award
- From that position, you can assist on a pulled foot
and/or swipe tag, if asked
There are several situations when you are
responsible for covering third; other situations are optional depending on crew
preferences. The play that will bring you to third most often is a base hit to
the outfield with a lone runner at first. When the ball is batted - pause, read
the position of the fielder and the speed of the runner and react by clearing
the catcher and moving up the third base line in foul territory, about six to
ten feet from the line. Let your partner know - Mike Ive got third.
Ive got third. If a play develops, pop into fair territory and make
the call from the edge of the cutout. You can get there in sufficient time to
take a-hands-on-knee set. If you take too long to read the play and dont
react immediately, you will probably be moving when the play occurs, no matter
how fast you are.
Calling The Infield Fly
- Call Infield Fly when the ball is descending and
only if the ball can be caught with "ordinary effort". [2.00, "Infield
Fly"]
- Local leagues, especially minors, may suspend the
Infield Fly Rule. There is no reason to call it if the fielding skills of the
teams are not good enough to execute a double play if it is not called
- For many Little League teams in minors, there is no
such thing as a pop fly that can be caught with "ordinary effort" and hence no
need to call an Infield Fly, ever
- When calling, point straight up and call "Infield
Fly, the batter is out!" or Infield Fly, if fair!
- The batter is out [6.05(e)], the ball is alive, and
the runners can advance at their own risk
- Remember that a bunt cannot be an Infield Fly
[2.00, "Infield Fly]
- Dont call an Infield Fly after the play is
over. If you dont call it when it happens, its too late
Look Like An Umpire
From bow ties and suit jackets, to powder blue zip-up shirts, and
various colors that are so popular with umpires today, the umpire uniform has
changed dramatically. However, there are a few constants that have been around
for a long time, and we should all know about them. No one pays any
attention to the umpires. Dont kid yourself
people are
watching you from the second you get out of your car and put on that umpire
shirt. If you look the part, it can go a long way toward helping you to have a
pleasant ball game. Its nice to walk on the field and hear some of the
players saying, Oh wow! We have a REAL umpire tonight! Understand
though, most of them are seeing your uniform, not you personally. Make sure you
and your partner look alike with the same color shirt, undershirt and hat. If
you are a new umpire, dont think its necessary to run out and buy a
bunch of clothes and equipment right away. You can add all this stuff as you go
along.
Hat - Whether its a small-billed
beanie, a 4 stitch combo or a 6 to 8 stitch base hat. There are a few important
points about the hat: 1. We must wear one. 2. It must be kept clean - An old,
dirty, ratty hat is NOT the sign of an old, experienced umpire. Its the
sign of a sloppy one. If you only own one hat, clean it! A small brush and
detergent in the sink does a great job. 3. Wear it with the bill pointing
FORWARD. Learn to take off your mask without the hat coming off. Practice! It
can be done. Make sure your mask straps are loose enough that when you put your
mask on and lean over, your mask will fall away from your chin.
Shirt - Like the hats, shirts come in lots of different
styles from tee shirts to the polyester pullovers in lots of colors. Just make
sure its clean and unwrinkled. Dont pull it out of your trunk in a
wad and shake it out. Make sure its big enough to wear your chest
protector under it.
Pants - Most leagues wear
gray trousers, but there are lots of shades of gray. The umpire mail order
companies sell pretty much the same shade, but they can be pricey. Find out
what your leagues umpires are using. Dont spend much money until
youre ready. New umpires in my league wear jeans when they start. No
shorts on Little League umpires, please! Find some pants that will allow you to
wear the shin guards under them, not on top.
Shoes - Another area where there are a million styles.
Generally, if they can be cleaned and shined and have some molded cleats on the
bottom, they will work. Wear black shoes. All black is best, but if you have
some old plastic molded cleats with a white swoosh or whatever, use them. Just
keep them shined. They are better than wearing white sneakers! For the plate,
plate shoes with steel toe, etc are much safer but again, pricey. Do what you
can afford. Looking the part can really help you get through some situations on
the field, even if you dont feel all that confident. Looking the part can
also help you to gain some of that confidence and make you a better umpire. A
sloppy looking umpire does not instill confidence in players, coaches or fans.
The umpire who shows up to the game in a Hawaiian shirt and shorts has hurt
himself before he ever makes his first call. Become concerned about
your appearance. We have a saying in umpire circles; Looking like an
umpire will get you 2 or 3 innings of trouble-free game. The rest of the game
you are on your own. Have fun and keep smiling.
What Do Umpires Do In A Rundown?
If you let your
fingers do the walking on the Internet, you can find a lot of instruction, such
as teaching baseball players how to handle a rundown, a pickle, or a hotbox.
But theres not much help for us umpires. In a two-man system, both
umpires should be getting involved, if possible. The goal is to have two
umpires covering a rundown, one covering each half. (There will be times with
multiple runners, though, that one umpire will have to handle it alone while
the other umpire watches the other runner(s) and covers other bases. Well
talk about that shortly.)
Single Base Runner
1. With a single runner caught between first and second, or second and
third, the base umpire has the whole rundown until the plate umpire gets into
position to help
2. In this case, the plate umpire MUST get the mask
off and HUSTLE up the foul line in foul territory. Dont hesitate,
watching your partner run around like crazy; get up the line and help him! Once
there, the plate umpire must wait in foul territory, not saying anything until
the ball is thrown AWAY from his base (first or third). As the ball is thrown
toward the middle of the diamond, the plate umpire hustles into fair territory,
in the vicinity of the cutout at first or third base, i.e., on the home plate
side of the baseline, communicating with his partner, I HAVE THIS
HALF!
3. Until then, the base umpire has been responsible for the
entire rundown, backing off the baseline to make it easier to watch the ball
and the players. Moving back allows the umpire to see everything and NOT have
to run back and forth as much. When the base umpire hears his partner announce
that he is in position and has that half of the rundown, the base umpire can
move closer and concentrate more on his half of the baseline
4. If the
rundown is between third and home, the plate umpire has it all until the base
umpire communicates that he is in position to take a half
5. As the
ball is thrown back and forth, both umpires must move as required to get the
best angle, watching for obstruction, interference and for the runner leaving
the base path
6. The ideal situation is to have one umpire inside the
base path and the other outside. Unfortunately, this isnt always
possible. If the base ump is inside, he should never try to cross the base path
to get outside. Both umps will have to handle the rundown from inside the
diamond
7. Usually, the umpire to whom the runner is going toward is
the one to make the call on a tag. If he is screened off however, the two
umpires must communicate and the one who sees the tag will make the call. Many
times this communication is simply eye contact if you know your partner well
Multiple Runners Now the fun begins!
Usually, a multiple runner situation happens with a runner on first or second
and a runner at third who gets in a pickle or vice-versa. Of course, you can
have nightmares about other combinations.
8. Imagine theres a
runner at first, and the runner from third has gotten caught in a rundown. The
base umpire must stay in the working area close to second base, in anticipation
of R1 trying to run to second. That means the plate umpire has the rundown
alone. The communication should be something like this: Base umpire:
ANDY, YOUVE GOT IT ALL! He is telling Andy, the plate umpire,
that he will not be helping and that he will be controlling the rundown alone.
Andy will respond: IVE GOT IT! or IVE GOT IT
ALL! This makes it clear that he knows he has no help
9. The
plate umpire should position himself so that any tag attempt can be seen
clearly. The best way to do this is to back off the foul line to open the
angles. If necessary shade in one direction, then move more toward
the plate to allow a clear view of a close play at home
10. If the
rundown is between other bases and one umpire is working it alone, shade to the
next base to ensure a good angle on a close play, i.e., between first and
second, make sure of a good angle at second
11. If, in any rundown, a
player tries to tag a runner and misses, the umpire with the angle who saw the
miss should give a SAFE signal and verbalize NO TAG! Everyone will
know the play is still alive and the runner is not out In all of these
situations, stay alert and ready to move! The players are liable to do anything
with the ball or themselves, and you must be ready for anything. Dont
allow yourself to be surprised.
Going Out Or
Staying In
On a 60-foot diamond does the base umpire belong on
the inside of the infield behind the pitcher, or does he belong on the outside
of the infield behind the infielders? When the ball is hit to the outfield,
should that umpire stay out in the outfield and watch the ball, or come onto
the diamond when the ball goes out? On the Little League 60-foot field, the
base umpire has a tough job. The umpire must be able to watch the ball, watch
the runner(s), and be in the right position to handle his responsibilities. The
best way to make all that happen is to remember the saying: If the ball
goes out (on the ground), I go in. If the ball stays in, I stay out.
Because of the small size of the Little League field, the base umpire must
start from behind all the infielders, at the edge of the outfield grass. But
few of us have extra eyes in the back of our heads, so watching the hit to the
outfield and watching the runner(s) at the same time is very tough if we stay
in the outfield. It is imperative for the base umpire to hustle into the
infield if the ball is hit to the outfield, get turned around in the working
area (that space behind the pitchers mound) and keep his head on a
swivel, glancing at the runners touching their bases and still watch the ball.
The umpire must keep his eyes everlastingly on the ball in
order to know where to go to make a call if necessary. We must let the ball
take us to the play, stop, and be in position to make a call. Remember that
getting the best angle is much more important than distance from the play.
Giving Signals To The Other Umpire
- Hand to top of cap: The signal for What count
do you have?
- Right fist to left chest: Reminds other umpire of
an "Infield Fly Rule Situation". That is, men on first and second or bases
loaded, and less than two outs. Some umpires use a clinched fist at the bill of
the cap for No outs; Infield Fly, or 1 finger to the bill for One
out; Infield Fly
- Other umpire pointing to you: "You make the call, I
couldn't see it
- Clinched fist at the belt buckle: A signal to the
other umpire that from your position and perspective, you think the runner was
out
- Left arm extended toward 3rd, right arm across
waist toward 3rd (with clinched fists, 1 finger extended, or two fingers
extended): With a runner on 1st, this signal given by the plate umpire to let
his partner know that he will be covering 3rd base, should the runner on 1st
head that way.
- Base umpire repeats this signal: To acknowledge he
understands what the plate umpire will do with a runner on 1st base
- Plate Umpire taps two fingers of right hand on left
wrist: This is a signal to the base umpire that there are two outs and with a
runner at 2nd or 3rd, a timing play is possible, meaning the runner at 2nd or
3rd could score before the 3rd out is recorded
- Plate Umpire points to the ground with both index
fingers: The plate umpire is signaling his partner that with runners on base,
he will be staying at home in case there be a play there
Keep The Glove Still
In the top and bottom of the first inning as the first batter is coming
to the plate, introduce yourself to the catcher. Try to remember his name. Then
say, Keep the glove still. Try not to pull the pitches, and give me a
good look at it. If the pitcher is close, Ill call strikes. If you move
the glove that tells me the pitch was not a strike and you will not get the
call.
Keep The Glove Still
Learning
From Our Mistakes A good umpire learns from his errors, and we all make those.
Here are some basic problems that lead to mistakes:
- Not knowing the rules
- Misapplying the rules
- Not seeing the whole play
- Being in the wrong position
- Anticipating a call
- A simple mental lapse
Know the rules - Not knowing
the rules is the easiest shortfall to correct. Rulebooks are not designed for
leisure reading and its difficult to pick one up and stay with it for
long, but you can learn by studying the rules you missed (or thought you
missed) and any associated material. Reading casebook plays and researching
specific points is a good way to learn rules. It can be done in short spurts,
during breaks, anywhere you will have five minutes or more of uninterrupted
time and an opportunity to focus.
Apply the
rules - Knowing how to apply the rules requires greater talent than just
knowing the rules. Understanding each rules spirit and intent is a big
aid.
See the whole play - Double (or triple)
calls are sometimes made on one play because the umpire doesnt see the
whole play. Its easier to get the call right when you see the action
immediately preceding the play. When you have responsibility for the play you
must watch the ball. Keep your chest to the ball at all times.
Being in the right position - Positioning is what separates
the veteran umpires from the rookies. Its so much easier to call it right
when you have a good view. Always strive for the best possible view. This means
getting the right angle and knowing how close you want to be to the play. In
fact, being too close can be a very bad position.
Anticipate the play, not the call - Anticipating the play is
a totally different issue from anticipating the call. Anticipating likely calls
in a given situation and getting into a good position to see the play as it
develops are absolutely vital. Anticipating the result of the play for
example, deciding a runner is going to beat a throw because the ball was
mishandled breeds blown calls. As a play begins, rely on the standard
instruction: pause, read and react. Wait a moment before doing anything while
you decide where the ball is going, figure out who is going to do what with the
ball, then move into position to see the developing play.
Stay alert -The last item, mental lapses, is another way of
saying stuff happens. It happens to the best of us and when it
does, all you can do is shrug it off. Some lapses cant be explained. If
they happen too often, though, you need to reassess what you are doing.
Calling Time
- When you do call time, do it loud and clear. Don't
let anyone get confused about whether the ball is live or dead
- Raise your arms and yell "Time" loud enough for
everyone to hear
- Holding your palm to the pitcher while the batter
gets set also calls Time
- Players or coaches may ask for time, but only an
umpire can grant time
- Dont call time too soon. In particular, never
call time unless you are sure where the ball is
- After ball four the catcher may ask for time right
away. Do not call time until the batter reaches first base and stops moving
forward and any forced runners have also reached their bases. Remember that
after a walk the ball is alive
Foul Tips
Remember
that on a foul tip caught by the catcher (see 2.00 for definition) the ball is
in play and the runner can steal. Therefore, don't raise your arms and yell
"foul ball" on a foul tip, as this signals "time" instead and the ball is dead.
Bunts
- Defined as a pitch that is "not swung at, but
intentionally met and tapped slowly."[2.00, "Bunt"]
- It is not a strike if the batter merely squares to
bunt with the bat in the strike zone
- Swinging strike if batter offers at the ball - I
interpret this as moving the bat toward the pitch in any way. [2.00, "Strike",
a)] Example: Pitch is outside. Batter leans over plate, moving bat toward ball.
This is a swinging strike. Example: Pitch high and inside. The batter falls
backward, raising bat toward ball as though to defend self. It is a swinging
strike
- Called strike if pitch in the strike zone whether
batter moves bat or not
- If batter does not move bat, or pulls it away from
the ball, call ball or strike as usual. No swinging strike
Signaling The Count
It is not necessary to signal the count after each pitch, but it is a
good idea to so it verbally because it cements the count in your mind, thus
preventing the embarrassment of an enthusiastic third-strike call when in fact
the pitch was strike two. Regardless of the count, strikes are always indicated
on the right hand, and balls are indicated on the left hand. A full count
should be indicated by extending three fingers on the left hand and two on the
right hand. When using the hands to signal the count, give it verbally too. The
batter and catcher cant see your hands and need to know the count, as
well.
Keep Em Hustling
Manage time wisely! The rule book states that a pitcher may have up to eight
warm-up pitches that will not take more than one minute of time. In other
words, eight pitches or one minute, whichever is LESS. We all know that most
pitchers wont get eight pitches thrown in one minute. Most of the time,
the pitcher doesnt need eight anyway. As the umpire, you should keep
encouraging the players to hustle on and off the field between innings. Remind
the coach that someone should be warming up the pitcher (and, of course, it
must be a uniformed player with a catchers mitt and helmet and mask with
a removable throat guard). The important point is to keep the time spent
between innings to a minimum.
At the beginning of the game, each
teams pitcher must be allowed eight pitches. (Also any replacement
pitchers). But after the first inning, do what you can to enforce the one
minute between innings. Dont measure the minute with a stopwatch, but do
try to keep the time close to one minute if you can. Draw a chart of innings,
and you will see that there are ten between innings periods in a
six inning game (after the first inning). If only a minute is spent between
innings, only ten minutes are wasted not playing ball. But, if the umpire
allows 2 or 3 minutes to drag by, anywhere from 20 to 36 minutes (in a seven
inning game) can be wasted. A full half of an hour!! Then, we wonder why we
cant get in 6 or 7 innings before it gets dark! The bottom line
is
keep them hustling!
Umpires
Interference In The Field
- The only way this can happen is if a batted ball
hits an umpire in fair territory before passing a fielder, not counting the
pitcher. [2.00 "Interference" (c)(2)]
- Since Majors and Minors base umpires stand behind
the fielder, this should never happen in Majors and Minors
- If it happens in Juniors, see [6.08(d)]
- Otherwise, if a batted ball or a throw in the field
hits the umpire, that is just tough luck for the fielding team
- Call interference on yourself when you interfere
with the catcher's throw to a base. See the definition of "Umpire Interference"
in Rule 2.00
- When in doubt if you interfered, ask the base
umpire
- Don't call interference unless there was some
chance of getting the runner out. This is just common sense
- Rule: The ball is dead and all runners return to
their bases. [5.09(b), 2.00 "Interference" (c)(1)]
- Be prepared for some jeering from the fans and the
offensive team. Nobody likes to see the umpire get involved in a play
Calling Safe And Out On
The Bases
- Be in position. Dont call a play on the move;
it makes for jumpy vision. Hustle to the right position and set yourself, then
make the call. It is more important to be set than to be a few feet closer to
the play
- The best position from which to call a tag play is
looking into it, with the throw coming over your shoulder or from the side.
Youll be able to see the fielder catch the ball and try for the tag
- Don't get too close to the play. On force plays and
tag plays, when the runner does not slide and so the tag is made on the
runner's shoulder, you need to have both the tag (shoulder or chest height) and
the base in your field of vision. This means being 10-15 feet from the play or
more
- Watch for dropped balls on tag plays, especially
barehanded tags. In my experience, about half the time the fielder will drop
the ball after a barehanded tag. Delay your call until you see the fielder
still has control. Dont turn away from a play quickly
- Watch for high tags on the upper part
of the leg of a sliding runner. When the tag hits the runners thigh, or
the torso, frequently the runners foot has already made contact with the
bag. The runner is safe, but since the last thing you see is the tag you may
feel the urge to call him out
- The closer the play is, the louder and more
decisive the call should be
- Once the play is completed, call it immediately.
Prompt action saves many arguments
- Shout your call if it is close, or if it is
unexpected. Besides making it sound more authoritative, this helps the runner
and fielder know what to do next
- Example: Throw beats runner to first on a grounder,
but umpire calls "safe" because the first baseman's foot was off the bag. The
batter/runner needs to hear this as he goes by, so that he knows to go back to
the bag, not the dugout
- Similarly, if the fielder drops the ball after a
tag, the runner needs to know that he is safe
- In my opinion, it is better to say "safe" or "out"
on every call, and just turn up the volume on the close ones
- If you say "Safe" when you mean "Out" or vice versa
-- this does happen, just like saying "left" when you mean "right", correct it
immediately, calling time if necessary. The faster you correct it, the less the
embarrassment
Calling Catch and No Catch
- Read the definition of Catch in Rule
2.00 carefully. During games, remember that a legal catch must be held securely
in the hand or glove and must be released voluntarily. Therefore, it is not a
catch if:
- The fielder pins the ball on the ground or on
his uniform with his glove, or
- The fielder has the ball in his hand or glove,
then drops it as a result of a collision with the ground, the fence, or another
player - even if he had it in his glove for several steps before the
collision
- To determine if a loose ball was either never
caught, or was caught and then dropped when the fielder transferred it to his
bare hand in order to throw, watch where the loose ball goes. In the first
case, the ball will usually dribble out of the glove and onto the ground; in
the second, the botched throw will flip it out to the side or behind the
fielder
- If the ball is on the line, call Fair/Foul first,
then Catch/No Catch
Who Calls The Catch/No Catch
- Responsibility for calling the catch depends on
- Where the base umpire is and
- Where the ball is hit
Conflicting Calls/Miscommunicaiton
Between Umpires
- When the plate and base umpires both call a play,
and both call it differently, they should quickly meet privately and determine
the most likely correct decision [9.04(c)]. Managers and players may not be
present
- To avoid this situation, not to mention the even
worse situation when neither umpire calls a play, make sure you have a very
clear understanding with your partner on who takes what calls
Diffusing Confrontation
Umpiring must walk a fine line between keeping the game under control
and not exacerbating situations with over-aggressive or arrogant actions.
Although every situation is unique, umpires on the field should follow the
guidelines below:
1. Umpires should remain calm, professional, tactful,
firm, in control, fair and impartial. They cannot be perceived as overly
aggressive, confrontational, hot-headed, short-tempered, timid, intimidated or
nervous. Umpires must never display impatience or a condescending attitude.
2. Umpires are expected to understand their role in a steady, calming
influence on the game. Umpires must be able to sort out complex and important
situations and cannot be hesitant to make unpopular decisions.
3.
Umpires should never ignore occurrences on the field that require their
attention to maintain order and control. But when difficult situations arise,
it is essential that umpires stay above the emotional fray and never lower
themselves to the excitable level of a particular player, manager, or coach.
Umpires must be clear and decisive, while not overly aggressive or overbearing.
They are expected to become more assertive if the situation calls for such, but
must control their temper at all times. All in all, umpires must calm volatile
situations while keeping control and managing them.
4. Umpires should
listen to managers if discussions are reasonable and unemotional. Umpires are
to be firm and authoritative in conversations with managers, but should never
initiate an argument. Umpires must not create unnecessary friction by ignoring
reasonable inquiries. At the same time, umpires must command respect during
difficult situations and never tolerate personal abuse.
5. Umpires must
avoid sarcastic remarks and profanity and not insist on the last word.
6. Umpires cannot look for trouble or invite arguments. If a situation
can defuse itself, umpires must allow it to happen. Umpires must not be
perceived as having escalated a situation.
Appeals
By Managers And Coaches On Safe/Out
- If one umpire has made a call, a manager may not
ask the other umpire his opinion. All the managers know this. If a manager does
it, tell him immediately that he is out of line. Repeated violations are cause
for formal warnings and then ejection
- The manager may ask the umpire who made the call to
consult the other umpire. There is a right and a wrong time to do this
- The right time is when the manager believes that
something happened that clearly decided the play the other way, but the calling
ump didn't see it, such as:
- The fielder juggled the ball when making a
force play
- The fielder dropped the ball on a tag play or
a catch
- The runner never made contact with the
base
- Almost as right are cases where the other umpire
clearly had a better view of the play. For example, when the first play on a
grounder is a play at third, if the base umpire called the play from close to
second then the plate umpire will frequently have had a better view of the
play
- The wrong time is every other time. Discourage
coaches from appealing all close safe/out calls. It slows down the game and
sets a bad example for the kids and the spectators. Persistent behavior is
grounds for a warning and eventual ejection
Equipment Check
In
an equipment check before the game, it is important to know what you are
looking for.
Bats: A bat ring should be used to
check all bats. Wood bats must have no cracks or splinters in the surface.
Non-wood bats must have a BPF (or BESR in Sr./Big League) certification
permanently marked on the bat. Umpires should also make certain the bat does
not have any flat sides. Non-wood bats will get dents and dings throughout the
course of a season. If a flat spot or sharp edge has developed, the bat must
not be used in the game, and should be retired. No bat should have taping or a
sleeve further than 16 (or 18 in Jr./Sr./Big League) up the handle.
Tape should not be frayed or be unraveling.
Batting
Helmets: Umpires should be looking for the following items when checking
the equipment. First, the helmet should not be cracked at all. The most common
place that a helmet will crack is at the ear flap where it joins the helmet.
Any cracks will compromise the protection that the helmet is supposed to
provide. There should be no after-manufacturing painting or decals applied to
the helmet to hide any such cracks. Internal pads must all be in place, intact
and firmly attached. Even if it looks good on the outside, if the padding is
not in good shape, the helmet is of no value to the player. The helmet must
have the NOCSAE stamp on its surface, as well as a warning label on or inside
the head covering.
Catchers Chest
Protector: This piece of equipment must be the long form model, meaning
that it has a piece of padding that fits between the catchers legs when
he is squatting. Check to see that this flap does not appear to be worn and
easily stays folded back. That indicates that the catcher may be playing with
the flap folded up in an unsafe manner. Inspect the straps to see that the
elastic has not stretched beyond the ability to remain taunt when buckled
behind the catcher. When in place the chest protector should sit high under the
catchers chin to protect the throat.
Catchers Helmet and Mask: When umpires find it
necessary to check a teams equipment, that task will include bats,
batting helmets, the catchers chest protector and finally his mask. The
catchers mask is often overlooked, or given little importance. Properly
reviewing this piece of equipment will require inspecting the inside of the
helmet or mask to assure that both ear and head pads are all present, in good
condition, and not loose. To be legal in Little League, the helmet and mask
must bear the NOCSAE stamp, as well as the warning label. The throat protector
must be present, fully cover the throat and be free to completely
dangle. The helmet may be a one-piece or multi-piece design.
Pause-Read and React
Veterans and
newcomers alike, all of us are guilty of getting in too much of a hurry. The
ball is hit, and we feel the need to immediately start running somewhere.
Instead of reacting instantly when the ball is hit, each crew member needs to
pause for a second so that the situation can be correctly read and covered. If
we take a moment to watch how the fielder will react, we pause - read and may
change our mind what we are going to do.
Pauseread and react does
not apply only to fly balls and grounders. It is, for example, an essential
element of sound plate work. In a nutshell, pitches can be called correctly and
consistently only if we pause a sufficient length of time to see where they end
up in relation to the strike zone. We train ourselves to pause the same length
of time on every pitch so as not to let people know when we are taking a second
look. We must see the pitches all the way into the mitt and then digest what we
have seen.
If anything, pause-read and react is more necessary in a
two-man crew than in any other configuration. The proper application of
pause-read and react may mean that the base umpire gets a later start getting
to the infield if he reads that the outfield coverage belongs to UIC, or that
UIC is late starting toward the infield if the base umpire goes out, but the
negative is more than offset by the fact that the right umpire will be looking
at the right things and going to the right place. If both umpires are watching
the catch of the fly ball or, conversely, are heading to the infield, with
neither watching the catch, a lot of bad things can happen.
When the
ball is hit or a throw is made, pause a second, read the direction and the
reaction of the fielders, and then react in accordance with proper mechanics.
Also take a glance to see where your partner(s) are going, and be prepared to
go somewhere that you are not supposed to go if one or more of them are out of
position.
See you on the Diamond, Scott
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